IC Imaging Control .NET



The RGB8 color format is an 8 bit monochrome format. Every pixel is represented by one byte. The organization of the pixels in the image buffer is from left to right and bottom up. In other words: The first byte of the image buffer corresponds to the first pixel of the last line of the image.

How to read and write pixel data

A video capture device, video format, FrameHandlerSink with a ImageBuffers collections, which defines the image data color format must have been setup. The following code fragments show step-by-step how to access and manipulate the pixel data of RGB8.

First of all, we have to capture an image. Otherwise, the image buffer would be empty. To do so, live mode is started and FrameHandlerSink.SnapImage is called.

Accessing the buffer

To access the bytes of the image buffer, you can write buf[column,line] in C# and buf(column,line) in VB.NET.

In this example, we want to read out the first (upper left) two pixels of the image. In a second step we manipulate the first 3 pixels. Because RGB images are stored bottom-up, the index of the first line is lines-1.

// RGB8 is bottom-up, the first line has index lines-1 int y = buf.Lines - 1; txtOutput.Text = "Image buffer pixel format is RGB8\r\n"; txtOutput.Text += "Pixel 1: " + buf[0, y] + "\r\n"; txtOutput.Text += "Pixel 2: " + buf[1, y];
' RGB8 is top-down, the first line has index lines-1 Dim y As Integer = buf.Lines - 1 txtOutput.Text = "Image buffer pixel format is RGB8" & vbCrLf txtOutput.Text &= "Pixel 1: " & buf(0, y) & vbCrLf txtOutput.Text &= "Pixel 2: " & buf(1, y)

Manipulating Image Data

Instead of only reading pixel data, it is, of course, possible to manipulate the data as well. The following code sets the upper left hand pixel to black and the next 2 pixels to gray and white. After this manipulation, the image is saved to a BMP file.

// Set the first pixel to 0 (black) buf[0, y] = 0; // Set the second pixel to 128 (gray) buf[1, y] = 128; // Set the third pixel to 255 (white) buf[2, y] = 255; buf.SaveAsBitmap("RGB8.png");
' Set the first pixel to 0 (black) buf(0, y) = 0 ' Set the second pixel to 128 (gray) buf(1, y) = 128 ' Set the third pixel to 255 (white) buf(2, y) = 255 buf.SaveAsBitmap("RGB8.png")

To check the result, open the saved image and take a look at the upper left hand pixels. They should look as follows:


<< Accessing an Image Buffer

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